One of the sessions at Flash on the Beach got me interested into playing with particles. Seb Lee showed us an example of a using particles to explode a skeleton. You clicked on a skeleton and bones went flying. The only problem was, you had to manually break up the skeleton into a bunch of movie clips first and placed them into the skeleton timeline. That got me thinking… There must be a way for Flash to do this programmaticaly. So I spend some time (and caffeine) and wrote a class capable of doing just that…
Above demo loads the titles of the blog entries from durej.com , breaks them apart and uses them as a particles. You can also roll over with your mouse to trigger particle animation. (more…)
This is a highly subjective list of books I think every developer should read at least once. Some of them are worth reading couple of times, or from time to time coming back to re-read certain passages. The first 3 books do not mention Flash inside them even once. All five, however; do cover spectrum of Flash related topics. As this is a list of books flash developer should read, I do not go into areas of multimedia, there could be another list dedicated to just sound editing, just video editing, just to 3D etc.. (more…)
UltraKillz is a 3D FPS “Quake Arena like” flash game build by my friends and ex-colleagues Mike Barrax and Malcom Bailey. Mike was responsible for the flash end of development (coding of game engine, characters, gameplay etc..) and Malcom (Malcx) for the it’s back end. The result is killing spree joyride . And all needed is to have a flash 9 plugin.
Well done Mike and Mal!
After the BETA stage, game will be released to the general public, till then you can pre-register for the invites on the game project page www.ultrakillz.com.
The video of the gameplay is available on : YouTube.
Bellow is a little interview with the creators of the game that explains a technical side of the game and some development background details. (more…)